Struct fractal::components::avatar::editable::EditableAvatar
source · #[repr(transparent)]pub struct EditableAvatar {
inner: TypedObjectRef<EditableAvatar, <EditableAvatar as ObjectSubclass>::ParentType>,
phantom: PhantomData<()>,
}
Expand description
An Avatar
that can be edited.
GLib type: GObject with reference counted clone semantics.
Fields§
§inner: TypedObjectRef<EditableAvatar, <EditableAvatar as ObjectSubclass>::ParentType>
§phantom: PhantomData<()>
Implementations§
source§impl EditableAvatar
impl EditableAvatar
pub fn data(&self) -> <RefCell<Option<AvatarData>> as Property>::Value
pub fn set_data<'a>( &self, value: impl Borrow<<<RefCell<Option<AvatarData>> as Property>::Value as HasParamSpec>::SetValue>, )
pub fn editable(&self) -> <Cell<bool> as Property>::Value
pub fn set_editable<'a>( &self, value: impl Borrow<<<Cell<bool> as Property>::Value as HasParamSpec>::SetValue>, )
pub fn inhibit_remove(&self) -> <Cell<bool> as Property>::Value
pub fn set_inhibit_remove<'a>( &self, value: impl Borrow<<<Cell<bool> as Property>::Value as HasParamSpec>::SetValue>, )
pub fn state(&self) -> <Cell<EditableAvatarState> as Property>::Value
pub fn set_state<'a>( &self, value: impl Borrow<<<Cell<EditableAvatarState> as Property>::Value as HasParamSpec>::SetValue>, )
pub fn temp_paintable(&self) -> <RefCell<Option<Paintable>> as Property>::Value
pub fn temp_error(&self) -> <Cell<ImageError> as Property>::Value
pub fn connect_data_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_editable_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_inhibit_remove_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_temp_paintable_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn connect_temp_error_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
pub fn notify_data(&self)
pub fn notify_editable(&self)
pub fn notify_inhibit_remove(&self)
pub fn notify_state(&self)
pub fn notify_temp_paintable(&self)
pub fn notify_temp_error(&self)
source§impl EditableAvatar
impl EditableAvatar
pub fn new() -> Self
sourcepub fn edit_in_progress(&self)
pub fn edit_in_progress(&self)
Show that an edit is in progress.
sourcepub fn removal_in_progress(&self)
pub fn removal_in_progress(&self)
Show that a removal is in progress.
sourcepub fn success(&self)
pub fn success(&self)
Show that the current ongoing action was successful.
This is has no effect if no action is ongoing.
sourcefn edit_state(&self) -> ActionState
fn edit_state(&self) -> ActionState
The state of the avatar edit.
sourcefn set_edit_state(&self, state: ActionState)
fn set_edit_state(&self, state: ActionState)
Set the state of the avatar edit.
sourcefn edit_sensitive(&self) -> bool
fn edit_sensitive(&self) -> bool
Whether the edit button is sensitive.
sourcefn set_edit_sensitive(&self, sensitive: bool)
fn set_edit_sensitive(&self, sensitive: bool)
Set whether the edit button is sensitive.
sourcefn remove_state(&self) -> ActionState
fn remove_state(&self) -> ActionState
The state of the avatar removal.
sourcefn set_remove_state(&self, state: ActionState)
fn set_remove_state(&self, state: ActionState)
Set the state of the avatar removal.
sourcefn remove_sensitive(&self) -> bool
fn remove_sensitive(&self) -> bool
Whether the remove button is sensitive.
sourcefn set_remove_sensitive(&self, sensitive: bool)
fn set_remove_sensitive(&self, sensitive: bool)
Set whether the remove button is sensitive.
sourceasync fn choose_avatar(&self)
async fn choose_avatar(&self)
Choose a new avatar.
sourcepub fn connect_edit_avatar<F: Fn(&Self, File) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_edit_avatar<F: Fn(&Self, File) + 'static>( &self, f: F, ) -> SignalHandlerId
Connect to the signal emitted when a new avatar is selected.
sourcepub fn connect_remove_avatar<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId
pub fn connect_remove_avatar<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
Connect to the signal emitted when the avatar is removed.
Trait Implementations§
source§impl Clone for EditableAvatar
impl Clone for EditableAvatar
source§impl Debug for EditableAvatar
impl Debug for EditableAvatar
source§impl HasParamSpec for EditableAvatar
impl HasParamSpec for EditableAvatar
type ParamSpec = ParamSpecObject
source§type SetValue = EditableAvatar
type SetValue = EditableAvatar
type BuilderFn = fn(_: &str) -> ParamSpecObjectBuilder<'_, EditableAvatar>
fn param_spec_builder() -> Self::BuilderFn
source§impl Hash for EditableAvatar
impl Hash for EditableAvatar
source§impl ObjectSubclassIs for EditableAvatar
impl ObjectSubclassIs for EditableAvatar
type Subclass = EditableAvatar
source§impl Ord for EditableAvatar
impl Ord for EditableAvatar
source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl ParentClassIs for EditableAvatar
impl ParentClassIs for EditableAvatar
source§impl<OT: ObjectType> PartialEq<OT> for EditableAvatar
impl<OT: ObjectType> PartialEq<OT> for EditableAvatar
source§impl<OT: ObjectType> PartialOrd<OT> for EditableAvatar
impl<OT: ObjectType> PartialOrd<OT> for EditableAvatar
source§impl StaticType for EditableAvatar
impl StaticType for EditableAvatar
source§fn static_type() -> Type
fn static_type() -> Type
Self
.impl Eq for EditableAvatar
impl IsA<Accessible> for EditableAvatar
impl IsA<Bin> for EditableAvatar
impl IsA<Widget> for EditableAvatar
Auto Trait Implementations§
impl Freeze for EditableAvatar
impl !RefUnwindSafe for EditableAvatar
impl !Send for EditableAvatar
impl !Sync for EditableAvatar
impl Unpin for EditableAvatar
impl !UnwindSafe for EditableAvatar
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after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify
signal of the object. Read more